John Warner
John Warner
Environment Art / Materials / Shaders
London, United Kingdom

About

Senior 3D Artist with 10+ years of professional art production experience. Specialising in designing and creating immersive environments, shaders, and materials for real-time engines.

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Skills

Environment DesignEnvironment ModelingLook DevelopmentProp ModelingTexturingShadersMaterialsPBR Texturing

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity
Affinity Photo
Affinity Photo

Productions

    • Video Game
      Thief (VR): Legacy of Shadows
    • Year
      2025
    • Role
      Senior 3D Generalist
    • Company
      Maze-Theory
    • Video Game
      Lost Skies
    • Year
      2025
    • Role
      Environment Artist, Look Dev, Shaders, Materials, Art Pipeline, Design, Props.
    • Company
      Bossa Studios
    • Video Game
      I am Fish
    • Year
      2021
    • Role
      Environment Artist, Look Dev, Shaders, Materials, Art Pipeline, Design, Props.
    • Company
      Bossa Studios
    • Video Game
      Surgeon Simulator 2
    • Year
      2020
    • Role
      Environment Artist, Look Dev, Shaders, Materials, Art Pipeline, Design, Props.
    • Company
      Bossa Studios
    • Video Game
      Worlds Adrift
    • Year
      2017
    • Role
      Prop Design, Modelling and Texturing.
    • Company
      Bossa Studios

Experience

  • Senior 3D Generalist (Contractor) at Maze-Theory
    Manchester, GB
    April 2025 - October 2025

    ● Created and implemented a wide range of organic and hard-surface real-time props, from small to large scale, for use in VR environments.

    ● Modelled, textured (using both legacy and modern PBR pipelines), and integrated assets into the game engine.

    ● Produced high-quality 3D assets from concept art and real-world references, ensuring consistency with the overall art direction.

    ● Optimised meshes, textures, manual LODs, and collisions to meet the strict performance requirements of VR platforms.

    ● Performed set dressing to enhance immersion, storytelling, and visual fidelity.

  • Senior 3D Artist (Contractor) at Rhino Rock Studios
    London, GB
    April 2025 - October 2025

    ● Contribute senior-level 3D art expertise to Rhino Rock Studios’ client projects, ensuring quality and consistency throughout production.

  • Senior 3D Artist at Bossa Studios
    February 2018 - March 2025

    ● Collaborated with art directors to develop and implement efficient environment and prop art workflows, with a strong emphasis on visual consistency.

    ● Designed and developed shaders to support gameplay features and enhance graphical fidelity.

    ● Created small and large-scale environments and modular asset kits, refining greybox blockouts, authoring shaders and materials, and performing initial lighting passes.

    ● Used Substance Designer to create and maintain a library of parametric materials.

    ● Worked closely with leads during look development to establish the visual quality benchmark for props and environment assets.

    ● Partnered with outsource teams, providing clear and constructive feedback to ensure all assets met project requirements and quality standards.

  • 3D Modelling & Texturing at Infinite Mixed Reality Studios
    London, GB
    March 2016 - March 2017

    ● Applied a blend of creative and technical skills to faithfully translate 2D concept art into high-quality 3D props and environments for both pre-rendered VR scenes and live-action integration.

    ● Textured assets and assembled shaders using V-Ray for pre-rendered outputs and PBR workflows for real-time applications.

    ● Responsible for executing the initial lighting pass to support mood, readability and visual coherence in scenes.

  • 3D Generalist at Digital Shoguns
    London, GB
    October 2015 - February 2016

    ● Modelled and textured environmental assets, assembling shaders for pre-rendered outputs with a focus on visual quality and consistency

    ● Adapted quickly to new software tools and contributed to the improvement of production pipelines and workflows.

  • Freelance Digital Sculptor at Zealotminatures (Successful Kickstarter)
    Dorset, GB
    September 2014 - February 2015

    ● Contributed to the design and sculpting of stylised medieval dungeon assets, ensuring models met all specifications for 28mm scale resin cast 3D printing.

    ● Communicated directly with backers (customers) and revised designs as required to meet their feedback and expectations.

  • Freelance Digital Sculptor at Model Design Construct (MDC)
    London, GB
    September 2014 - February 2015

    ● Accurately translate 2D concepts into 3D models, ensuring all meet specifications for resin cast 3D printing at 100mm scale.

  • Freelance 3D Modelling & Texturing at Self Employed
    London, GB
    July 2014 - March 2015

    ● Organic and hard-surface 3D modelling and texturing generalist.

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