Game Boy Cartridges
Game Boy cartridges.

Game Boy cartridges.

Close-up 02.

Close-up 02.

Cartridges clay render + Material breakdown 01.

Cartridges clay render + Material breakdown 01.

Material breakdown 02

Material breakdown 02

A render of the different cartridge elements.

A render of the different cartridge elements.

Small .gif roughly showcasing the "generic cartridge forward facing" height map generation.

Small .gif roughly showcasing the "generic cartridge forward facing" height map generation.

Cartridge logic board beauty render.

Cartridge logic board beauty render.

Cartridge logic board front and back texture breakdowns.

Cartridge logic board front and back texture breakdowns.

Small .gif turntable of the cartridge logic board.

Small .gif turntable of the cartridge logic board.

The cartridge art atlas assembled in Photoshop, is the only non-procedural element of the project.

The cartridge art atlas assembled in Photoshop, is the only non-procedural element of the project.

This project is something I've slowly been chipping away at, for a little while now. It initially started off as a small exercise in procedurally 'modelling', a standard Game Boy Cartridge in Substance Designer. Having achieved that with some degree of success I thought, "Hmm... I wonder...". Aside from the 'Cartridge Art Atlas', I assembled in Photoshop, everything else is fully procedural.

I've got to give a massive thanks to Daniel Thiger, and his Fundamentals Series. I was able to pick up quite a few new tricks and techniques, which really helped out.