Shader - Cracking Damage
The heat map is a debug feature for easier visualisation of each damage layer. Black = no damage, Red = light damage, Green = moderate damage, Blue = heavy damage, Magenta = maximum damage.

The heat map is a debug feature for easier visualisation of each damage layer. Black = no damage, Red = light damage, Green = moderate damage, Blue = heavy damage, Magenta = maximum damage.

The packed utility map used to drive the effect. For display purposes, some values have been inverted.

The packed utility map used to drive the effect. For display purposes, some values have been inverted.

Relatively simple, this research and development shader was designed and created for Lost Skies' ruin assets. The goal was to organically and naturally introduce damage at varying intensities while allowing flexibility in shaping the overall look. The core function was intended to be intergrated into a master shader. The effect is primarily driven by modulating a vertex color and a single RGBA packed texture map.