Another project rescued from the Dropbox purgatory. This particular material started life as a "sandbox" file, that I primarily used to experiment and practice modelling various hard surface shapes. At some point I stumbled across a set of cockpit panel images on Pinterest, and having done some preliminary work regarding how to best approach and manage such a concept in designer, I decided to give it a good go.
Although I had every intention of keeping this 100% in designer, the vast majority of the texturing was done in painter (with some additional maps generated in designer to aid in the process), effectively treating designer in this instance as a sudo modelling package. The rendering was all handled in Marmoset Toolbag.
All in all, it's not perfect or what I would class as a practical material, that said... I'm pretty pleased with the final outcome.