Cockpit Panels
Material maps.

Material maps.

Substance Designer generated maps, used for texturing in Substance Painter.

Substance Designer generated maps, used for texturing in Substance Painter.

Another project rescued from the Dropbox purgatory. This particular material started life as a "sandbox" file, that I primarily used to experiment and practice modelling various hard surface shapes. At some point I stumbled across a set of cockpit panel images on Pinterest, and having done some preliminary work regarding how to best approach and manage such a concept in designer, I decided to give it a good go.

Although I had every intention of keeping this 100% in designer, the vast majority of the texturing was done in painter (with some additional maps generated in designer to aid in the process), effectively treating designer in this instance as a sudo modelling package. The rendering was all handled in Marmoset Toolbag.

All in all, it's not perfect or what I would class as a practical material, that said... I'm pretty pleased with the final outcome.