I Am Fish was a fun and relatively short project that I was fortunate to be part of from its early production stages. I worked within a small internal art team, with full-time production lasting roughly a year. My primary role was as an environment artist, which involved taking gameplay blockouts from the designers, rationalising the spaces, designing and expanding upon the available concepts, modelling assets and environment modules, and creating materials, trims, and shaders. I also carried out an initial rough lighting pass on some of the levels I played a significant role in crafting.
Barnardshire Space Agency level Responsibilities:
- Responsible for designing, modelling and surfacing the interior of the level.
- Materials
- Shaders