Shader - Internal Components

Internal components tiling model sheet was created in Maya, with a focus on ensuring it would displace well when baked.

Textures and displacement test.

To reduce unnecessary material variants, I implemented UV masking which enables different features of the shader, based on the placement of UV shells.

Enabling alpha gives the illusion of missing panels, exposing an assets internal components.

This shader was used extensively across the ark, to quickly add detail and interest.
Shader - Internal Components
I designed and developed this shader primarily for use on the Ark.